"Please be careful not to update while in riding on vehicles, such as trains, or in environments where 2.4 GHz band radio waves such as Wi-Fi, microwave ovens, cordless phones and many other radio waves are intermingled."
It looks like I need to travel to the United States National Radio Quiet Zone in West Virginia to update the firmware in my headphones, and I don't think that's on the cards for several months so I hope the update isn't important.
Nice touch that they gave an example of a vehicle though, that really helps.
(Published to the Fediverse as:
Firmware #etc#sony What is the worst thing that could happen if you updated your headphone firmware on a train? Possibly Sony should invest in checksums.)
Catfood Earth 4.00 has been released. The new version includes 4K remastered day, night and cloud images as well as the latest timezone database.
It's a month for updates - you can also grab Catfood WebCamSaver 3.20 which includes an updated list of working webcams around the world. WebCamSaver is a Windows screensaver that shows you a feed of open webcams.
Back in 2016 I shared an idea for a tool that would automatically arrange meetings to maximize stretches of production time. As a marketing genius I called it Meeting Defragmenter.
I just read about Clockwise, a startup that is doing exactly this. Right now it supports GSuite and it looks like Office365 is coming soon. Can't wait to try it!
(Published to the Fediverse as:
Clockwise - Meeting Defragmenter #etc#lazyweb#meetings Clockwise - a tool that is close to my idea for a Meeting Defragmenter.)
Kidlapse is now live. This is a service I've been working on that uses machine learning to recognize faces and then rotate and zoom you so get pretty good alignment between each photo. You upload one photo per month and Kidlapse then creates a timelapse movie of your child growing up. If that sounds like something you'd be interested in sign up and give it a try.
More on simulation. Have we proved this isn't true? No. Also - what does analyzing the physics of Conway's Game of Life tell us?
New project: generate a timelapse of a kid growing up from a set of any photos (uses machine learning to spot and align faces). Check it out at kidlapse.com.
I'm working on a project to generate a timelapse of a kid growing up. I wasn't organized enough to shoot my kids in the same pose on the same background so it's quite a tough problem. To fix this I'm using machine learning to recognize faces in photos and then automatically rotate and align them so the face is in the same place in every shot. From there it's just a matter of generating frames that fade between the different photos and stitching them together into a video. If this sounds interesting check it out at kidlapse.com and sign up to get notified when the service launches.
By Robert Ellison. Updated on Saturday, February 12, 2022.
Conway's Game of Life is a cellular automaton where simple rules lead to surprisingly complex behavior. You can even build a Turing Machine in it. Life consists of a grid of cells which are either alive or dead. For each generation a cell flips from dead to alive if it has three alive neighbors. If a cell is alive and has two or three neighbors then it survives to the next generation, otherwise if dies. When programming a non-infinite Life game it's common to wrap the logic at the extent of the grid - so the some 'neighbors' of the cells at the very top are the cells at the very bottom and so on.
Imagine that you discover such a system and try to figure out the physics of it.
After observation of a sample of cells you'd figure out the rules that govern the life and death of most cells. You'd also figure out a speed of 'light' for the system - information can only travel one cell per generation. The state of cells further away have no influence. You've got a kind of classical physics of the Game of Life.
Further study would throw up a puzzle though. Cells at the extremes of the system are influenced by cells at the other extreme. In some cases the speed of 'light' is violated - you now have a non-local physics in the mix. At this point you might fix the problem with geometry - maybe the grid is actually wrapped around a torus (even though you're looking at a rectangular grid). This makes the system logically consistent again but it's wrong - the non-local behavior occurs because you're trying to analyze a simulation.
In quantum physics observing the state of a property on one particle in a pair of entangled particles will instantly effect the observation of that property on the other particle, no matter the distance between them. This is Einstein's spooky action at a distance. It seems like it can't possibly be true, but has been demonstrated repeatedly (and quite spectacularly using starlight to select which property to measure).
There are many different interpretations of how to understand quantum physics. But as you might expect from physicists these concern themselves with a physical universe (or multiverse depending on the flavor). It's possible though that non-locality (and the apparant quantized nature of our reality) is trying to tell us something else. Non-local effects are entirely consistent with a reality that is being generated frame by frame, just like a souped up Game of Life.
(Published to the Fediverse as:
Life, Non-locality and the Simulation Hypothesis #etc#simulationhypothesis#conway How Conway's Game of Life illustrates non-locality and how this might be interpreted as evidence in favor of the simulation hypothesis when looking at non-locality in quantum physics.)